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Simon Willison·· 3 小时前AI 评分47

AI 正在大规模反编译游戏:既令人振奋,也令人担忧

AI is mass decompiling games. That's both awesome and scary.

AI 导读

AI 正推动大规模游戏反编译,让现有游戏能够进行跨作混搭,也带动了游戏保存项目增长。旧游戏因此更容易移植、修改和在新硬件上运行,常见方式是在浏览器中通过 WebAssembly 运行;但反编译也可能让软件被擅自使用,甚至被违背开发者意愿地开源。

正文

14th October 2026 - Link Blog

AI is mass decompiling games. That's both awesome and scary. (via) Indie game developer Popcar talks about the recent wave of AI-powered decompilation of existing games, enabling weird mashups between existing games, and producing a boom in game preservation projects to get old games working on new hardware (often in a browser using WebAssembly).

I like how this piece captures both the positives and the negatives of this new development:

Most people already realized the scary part by now. If AI can decompile games and software, then the entire tech industry is about to explode. Anybody can decompile other software and use it any way they'd like, and nobody can stop them. Companies can steal from competitors. Your paid game or app can be open-sourced against your will. This isn't exclusive to old video games, we can apply this to any software. [...]

This is also a big win for preservation. Old games can be ported, modified, enhanced, and made much more easily accessible than before. [...[

With console makers going all in on digital and games becoming entirely unplayable due to servers shutting down, this is fantastic news. We could own software we bought regardless of what the company thinks.

来源:Simon Willison · simonwillison.net